THE APPLE /// FAQ FILE V. 5.1

 

 

SOME BASIC INFORMATION FOR EVERYONE INTERESTED IN THE APPLE ///

 

By David Ottalini (dave.ottalini@wap.org)

Apple /// SIG Chairman

Washington Apple Pi Users Group

www.wap.org

 

Produced with special thanks to David Craig (shirlgato@cybermesa.com).

Mitchell Spector (mspect@vega.concordia.ca) and Jeff Marraccini of Altair Systems (jeff@altair.com) also provided invaluable help.

 

Additions/Corrections welcome to the above e-mail address.

 

 

Version: 5.1

August 2005

 

CONTENTS

 

1) What is the Apple ///?

2) What are the ///'s Capabilities?

3) What About Its Built-In Features?

4) What About SOS - The ///'s Operating System?

5) Is My Apple /// Still Useful Today?

6) What Other Hardware/Software do I need?

7) What's This about SOS?

8) What is BOS3?

9) Tell Me About Emulation Mode.

10) Where do I find Information about the ///?

 

 

 

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11) Where Can I Find Public Domain Software?

12) Are There Still Sources for Hardware and Commercial Software?

13) Where Can I Get my Apple /// Repaired?

14) What about an outboard Power Supply for the ///?

15) Where Can I Find the Pinouts for an RGB Monitor?

16) Are There Any Apple /// Newsletters or Magazines?

17) Were There Any Apple /// Books?

18) What about Technical Materials?

19) Where can I learn more about 6502 machine language?

20) What Kind of Communications Software is Available?

21) What about Modems?

22) Can the /// Access the Internet?

23) What Does it Take to Surf the Internet with the ///?

24) What was the Apple /// Software Development Fund?

25) Are There Any Specific Apple /// Web Sites?[

26) Was The Apple /// Ever Used As A Prop in the Movies?

27) What About A Poem?

28) ItÕs the 21st Century! WhatÕs New with the ///?

29) I Want More Information About the /// - Where Can I Find It?

30) OK - I'm Stumped - What is a SARAsaur?

31) What Did Apple /// Users Call Their Machine?

 

 

1) WHAT IS THE APPLE ///?

 

              A) Historical Background

 

The Apple /// (code name: SARA- after the daughter of developer Wendell Sander) was the first computer designed from the ground-up by Apple Computer as a company. It was a business machine designed to include many of the "extras" Apple II owners had to buy: an 80-column card, a serial card, larger memory, keyboard with keypad, etc. It was supposed to be, as Andy Hertzfeld describes it, the Òbig brotherÓ of the Apple II. It was one of the most powerful 8 bit computer systems ever built.

 

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The Apple BuyerÕs Guide described the /// this way:

 

ÒA more powerful version of the Apple // series, the Apple /// is designed principally for business applications. Ideally suited for sophisticated small business and professional applications, it deftly handles accounting, financial modeling, data-base management, word processing, graphics, communications Ð all your business needs.Ó

 

Later comments added:

 

ÒWith more than 400 business programs available for the Apple ///, thereÕs a good chance that the program you need is on the shelf at your local authorized Apple dealer. In addition, the Apple Softcard /// System opens up more than 3000 CP/M programs to the Apple ///. And thousand of Apple II Plus programs run on the Apple /// in emulation mode.Ó

 

The heart of the /// was its operating system known as SOS for ÒSophisticated Operating System.Ó It was considered to have been one of the best operating systems for small computers of its day: It was so good, in fact, that Apple later based its ProDos Operating System for the Apple //e, //c and GS on SOS.

 

Apple said of SOS in the BuyerÕs Guide:

 

ÒOne of the Apple ///s strongest features Ð and one of its least visible Ð is its Sophisticated Operating System (SOS). More than 400 application programs written for the Apple /// are based on SOS, the first operating system to bring a truly flexible range of services to the personal computer.

 

What SOS means for you is this: it simplifies using your Apple ///. ItÕs not necessary, for example, to know which disk drive contains the information (or file) you need, which slot the interface card for an accessory occupies, or which bank of memory is in use. SOS handles these and other operations automatically.Ó

 

 

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Andy Hertzfeld was a software and hardware engineer at Apple, who worked on the original ///, the IIe and later the Macintosh. Although the Mac OS was radically different from SOS, Hertzfeld says the Apple /// OS did have an impact as he worked on the MacintoshÕs HFS (Hierarchical Filing System). In a 1987 interview with Dave Ottalini, Hertzfeld said:

 

ÒI did the Macintosh Operating System and I was very familiar with the Apple /// and especially in the I/O system of the Macintosh, I was influenced by the Apple /// operating system.Ó

 

Dr. Wendell Sander, the father of the Apple ///, told Ottalini it was nothing less than "one of the most professional and best done" operating systems:

 

"The /// software was exceptional. It really set the standard. Even to some extent the MS-DOS was, if you look closely at it, many of the concepts that were developed in SOS were carried through in MS-DOS. So it really has to be rated as a very important event in software for micros because it was the first really solid operating system. I still think it is probably one of the most professional and best done. That is in the sense of being able to get modules in and out of it and adapt to it and add to it and expand on it, SOS is still probably better than any of the popular operating systems on micros. So, that's certainly true that it set a standard."

 

Steve Wozniak, one of Apple's three founders, also had high praise for SOS. He told BYTE Magazine in December 1984: "I think [SOS] is the finest operating system on any microcomputer ever."

 

 

              B) Development

 

AppleÕs great success with the Apple II was fraught with a lack of confidence. There were fears the public would grow tired of the II and that competitors would bring out more powerful machines that were considered more suitable for a business environment. Thus the idea for a successor to the II took hold and Dr. Sander, who had been working on Apple II projects, was tapped to design the ///.  His design team included Walt Broedner, John MacDougall and Dan Kottke (who did the prototypes).

 

 

 

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Software design was handled by a number of people, including:

 

Bruce Daniels, initial software system

J R "Dick" Huston, SOS file system designer,

Tom Root, console device driver

Rick Auricchio, SOS, device drivers,

Stephen Smith, mouse device driver

Bob Etheredge, SOS

Bob Martin, SOS

Donn Denman, Apple /// Business BASIC

Al Hoffman, Apple /// Pascal

 

 

Work began in late 1978, but Sander soon ran into trouble thanks to hardware and software concerns, as well as AppleÕs inability to really decide what it wanted the /// to be. As West of EdenÕs author, Tom Rose writes, ÒEveryone had a wish list.Ó

The /// was to  Òrepresent an attempt to correct or add most of the capabilities missing from the Apple IIÓ (AppleÕs Bruce Daniels memo of June 14, 1979). It had to access more memory, provide better graphics, offer a real keyboard capable of upper and lower case, and a new OS. It also had to be backwards compatible with the II. That forced Sander and his team to design the /// using the Apple II CPU and make many other compatibility concessions that would not have been necessary otherwise.       

Also on the hardware side, Sander had to contend with Steve JobsÕ demand that there be no fan and an upcoming FCC edict that computers must be shielded to prevent radio interference. The final solution was an all-in one case that basically was a giant heat sink and RF shield. An automotive engine foundry got the contract to manufacture the ///Õs heavy aluminum case.

              This led to major problems. Since the case had no flexibility, the motherboard could only be a certain size with little room for growth. The memory card had to be piggybacked on top of the motherboard since there was no room anywhere else.

 

(For more on the ///Õs design challenges see: www.landsnail.com/apple/local/design/apple3.html)

 

 

 

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              WeÕve talked about the emulation issues. In that June 1979 memo, Daniels wrote about software development for the ///. He said that it would include an ÒApple II emulation mode (that) provides an architecture that is as close to the current Apple II as feasible so that its software will run with Òlittle or noÓ modification. Unfortunately, it may not have been clear at that point that the hardware design forced on Sander and his team would not only doom emulation mode to a shadow of what Daniels said was needed (or thought would be part of the design), but would also guarantee it would be difficult for the /// to survive in the marketplace.

As it turned out, not only would full emulation have been very expensive to provide on the software side, but it would also have required a number of additional chips on the motherboard that did not have the space for them (Titan later was able to fully emulate the Iie with two plug-in cards!). As a result, Sara was stuck running 48k Apple II+ programs, it was not 100% compatible and emulation mode was not easy to use. An internal memo by Apple Engineer Bob Etheredge in 1981 admitted that Òemulation mode has cost the company several man years in development, testing and support, and has severely handicapped the Apple ///Õs hardware design, e.g. choice of processor, i/o mapping, video capability, etc.Ó

 

              C) Introduction Problems

 

Few developers came on board at the beginning - they were too busy working on Apple II products, SOS 1.0 was developer unfriendly and Apple did little to ensure there would be new software packages to start despite that 1979 memo which specifically said Òthe software for this system will be critical to impact and success of this product.Ó

Another major problem was that Dr. Sander and his team were under orders to get the /// out the door quickly thanks to continued concerns about the Apple IIÕs sustainability. Dr. Sander told Washington Apple Pi's Dave Ottalini in a 1986 interview that that was a big mistake:

 

"It was probably introduced into the marketplace six to nine months too early largely because there was a great worry within Apple for a long time that the Apple IIÕs demise was just around the corner. I think maybe they've learned the Apple IIÕs demise is not just around the corner! There was this concern that "Wow, if we don't get this thing out next month, Apple II sales are liable to go down and we're really dead, we're in big trouble. So there was probably too much push to get it out.Ó

 

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The Apple /// was officially introduced at the National Computer Conference in May 1980. Because the machine was never properly tested, there were immediate problems when shipments of SARA started in the fall. The ///s would work for a short time Ð and fail.

The ///Õs prototype developer Ð Dan Kottke - told David Craig in December 2002 about one of the serious problems Apple had not anticipated. CraigÕs notes indicate:

 

(There was) only one serious problem, (a) mechanical connection with the III memory board that became faulty after a short period of use. Memory was implemented as a daughter board, which attached to the motherboard via two connectors (many pins each, single sided). Connectors were not gold, so when heated within a closed case they became corroded and did not transmit signals correctly. Memory signals governed the whole system timing. The fix was to use double sided gold connectors that mechanically fit better and did not corrode. The problem not noticed in the III development laboratory since systems did not have cases and there was minimal heat build-up generated. Systems run continuously the whole day.

 

Heat was not just a problem affecting the memory card. It turned out the chips on the motherboard would pop out during shipping or pop out of their sockets after only a few hours of on and off use (heating and cooling caused the chips to literally wiggle out of their sockets). This led to the famous "two-inch drop" where owners would pick their machine up and drop it two inches to reseat the chips. 

And there were other problems - a promised built-in clock/calendar chip did not work and there was very little software (people complained "I spent $4000+ and got Visicalc and a paperweight!"). Finally, AppleWriter developer Paul Lutus wrote (October 1980) indicating a serious problem with the keyboard reset function that could cause the /// to hang.

This was a disaster in the making, since the /// was the Ònext generationÓ replacement for the II that was supposed to be a machine businesses could reliably use. Apple had to do something quickly. So every problem motherboard was replaced through June 1981, no questions asked. A number of changes were made to the motherboard and testing procedures were more demanding to decrease failure rate (June, 1981 memo from Bill Deitsch and Bob Edgington). Apple started a new publicity campaign in December to ÒreintroduceÓ the ///. The good news was that the revamped machine worked. Most of the problems were gone. But the long-term damage had been done.

In August 1981, IBM introduced its ÒPersonal ComputerÓ that ran an OS from a small company called MicroSoft. The PC did not meet immediate acceptance but it was helped along by the ///Õs problems and IBMÕs name in the business world.

 

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As 1983 began, Apple was starting to concentrate on its new Lisa computer and the Macintosh was in development Ð pulling away development funds. Something had to be done with the ///. Dave Fradin, the last Apple /// product manager told David Craig in May 2003 what happened:

 

ÒIn early 1983 Del Yocum, who was head of manufacturing, was bothered by making only a few thousand ///s compared to making xx,xxx IIs per month. He ignored that the /// was 6x more profitable than a II. So off to Pajaro Dunes near Monterey, California and the executive committee killed the product line without consulting with the new (two weeks) /// product manager (me) or division manager.

A couple of weeks later Sculley called me into his office along with Ida Cole, Joe Graziano and Yocum and said they had $20 million in /// parts spread around the world and wanted to know what ÒweÓ should do about it.  I said, ÒWhat do you mean ÔweÕ paleface?Ó recalling the old Tonto and Lone Ranger story.

I told him I couldnÕt sell ///s because I had no authority to move the product. He asked what we should do and I recommended a separate profit and loss center with the authority to get things done. He said make a proposal and 15 of us went off and wrote an 80-page business plan, which was presented to the Executive Committee on July 15, 1983.

Later that month Ken Zerbe asked me to head up a separate division. We sold an additional $60 million in product, transitioned the 500 developers to Mac and I think preserved the value of the buyerÕs investment.Ó

 

The ///Õs official end came on April 24, 1984 Ð when Fradin wrote a memo to his staff saying:

 

"While the Apple /// is an excellent business computer, it is a generally accepted view by Apple's product managers that Apple can best serve the future needs of our business customers by expanding the Apple II and Apple 32 [Lisa and Macintosh] product families, and by concentrating future development, marketing and sales efforts on these products. Therefore, we have decided that no future product development efforts shall be initiated and undertaken for the Apple /// product line, effective immediately."

 

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Apple removed the Apple /// line from its product list in September 1985.

 

Fradin says a total of 75,000 ///s were sold all together (other sources say 85,000). He told David Craig some of the other reasons that helped doom the computer:

 

ÒPart of the problem was that the /// was Steve JobÕs bastard child. He was the VP of product development in 1980 when it was introduced with chips that slipped out in shipping and without an operating system. SOS was not really usable for programming until early Ô83.

 

Second, as forward looking as JobsÕ is, he did not want any competition in the market place for his beloved Mac. He thought the Mac was a business machine even though when it was introduced it did not have a second floppy drive, a hard disk, a letter quality printer, no accounting (package) and the largest program one could run was 10KB.

When confronted with the plans to market the Mac as a business computer and lacking the key elements, SculleyÕs response to the Personal Computer Systems division wide meeting was Òwe will market with mirrors.Ó Mirror-based marketing worked so well that in January 1985 Mac sales dropped to 4 units, 1500 Apple employees lost their jobs and Jobs was gone a few months later.Ó

 

Apple co-founder Steve Wozniak had his own take on why the /// was essentially doomed from the start. In an on-line conference dated 16 October 1983 for the CompuServe MAUG discussion group, Wozniak wrote:

 

"We expanded to a 2 product company with the /// and one of the downfalls was that we were too smart. We knew the proper ways to do all sorts of things and we didn't allow hackers to do things their own random ways. I feel we were wrong to believe in our 'religion', users should only use a good product (like SOS) if its better than their application, not because the company (Apple) feels only one way is right. It's a good lesson to learn. The /// is still difficult to find out how to do your own thing on."

 

 

 

 

 

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In that December, 1984 Byte article he added (somewhat bitterly):

 

ÒWhen we came out with the Apple III, the engineering staff canceled every Apple II engineering program that was ongoing, in expectation of the Apple IlI's success. Every single one was canceled. We really perceived that the Apple II would not last six months. So the company was almost all Apple III people, and we worked for years after that to try and tell the world how good the Apple III was, because we knew. There is a lot to somebody's perception or image of a machine and how good it is. How many of my friends have them? How many people in the world have them? The Apple III was a failure the first year as a product - it had a bad image. When you give a bad first impression, you can go for five years trying to overcome it.

It was unfortunate the way things worked out, because we probably put $100 million in advertising, promotion, and research and development into a product that was 3 percent of our revenues. In that same time frame, think what we could have done to improve the Apple II, or how much could have been done by Apple to give us products in IBM's market.Ó

 

With the /// gone, it was left up to individuals, user groups like WAP, ATUNC, TAU, AUGI and others, online BBSes including ThreeÕs Company and MAUG (Micronetworked Apple Users Group) on CompuServe, as well as a small number of vendors (On Three, Pair, D.A. Datasystems and others) to keep the flame going and they did for many, many years. Development on many excellent programs Ð commercial, shareware and public domain continued, as did some hardware development. They included a 512K memory card, a replacement power supply, a new version of the OS, BOS3, new drivers, (and most recently) a new card to use CF and IDE drives.

Combined with an enduring love for this computer by a group of loyal users and hobbyists, the ///Õs life was extended to the point where those who purchased the machines got their value out many times over.

 

 

 

 

 

 

 

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 Here's a visual timeline graph covering the Apple ///Õs lifespan.  Each notch represents two months.

      

        1980     

              |-

              |-

              |- <--------------- Apple /// Introduced

              |-

              |-

                   |-

        1981 

              |-

              |-

              |-

                   |-

     |- <--------------- IBM PC Introduced

              |-1982

              |- < --------------- Apple III (fixed version)

              |-

              |-

              |-

              |-

              |-

        1983   

              |- <--------------- Lisa, Apple IIe

              |-

              |-

              |-

              |-

                   |-

        1984 

     |- <--------------- Apple III+; Macintosh Introduced

              |- <--------------- Apple III discontinued Ð April 24

 

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2) WHAT ARE THE ///'s CAPABILITIES?

 

Keyboard Friendliness

 

1) Arranged in a strictly traditional typewriter layout.

2) Sculptured, stepped and angled keys.

3) Numeric keypad. Recognized differently from main keyboard.

4) Software definable character set.  Can be used for graphics.

5) All characters used by programming languages.

6) Dedicated cursor or arrow keys.

7) Two-key method to boot a disk without powering on and off.

8) Alpha lock key. Shift locks alphabetical keys only.

9) The entire ASCII code.

10) Automatic repeat for all keys and the speed can be tripled.

11) Can print 224 distinct characters.

12) Little bumps on D, K and 5 keys for finger positioning.

13) Numeric keypad can be redefined into 12 special function keys.

14) Dvorak American simplified Keyboard available on file.

15) 128 byte type ahead buffer.

16) Many different fonts available on file.

17) Character set can be changed under program control at any time.

18) Up to 13 control keys.

19) Computer "ON" light.

20) Two system keys, Closed and Open Apple keys redefine others.

21) 73 total keys.

 

 

 

 

 

 

 

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3) WHAT ABOUT ITS BUILT-IN FEATURES?

 

1) 80 Column display.

2) 143K internal Disk drive.

3) Interface for up to 4 disk drives.

4) RS232-C. Can be made to serve six devices with a T-switch.

5) Color: All 16 colors with 192 lines of 280 dots per line.

6) Graphics: 16 shades of green with 192 lines of 560 dots per line.

7) Sound: 64 volume settings and over seven octaves.

8) Speaker: Capable of speech producing quality.

9) Monitor ports:  RGB or any video device; NTSC 80 column monocrome.

10) Real time clock (location 3-B on motherboard).

11) Two Joystick ports, A&B. Silentype printer can share port A.

12) Diagnostics in ROM.

13) Audio output: SOS Audio Driver can be rewritten to your needs.

14) Built-in security mount to prevent theft.

15) 256k RAM ability, 512k potential without strain.

16) Four expansion ports.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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4) WHAT ABOUT SOS - THE ///'S OPERATING SYSTEM?

 

1)  First ever written to be user friendly.

2)  Data base capabilities. Hierarchical file-structure.

3)  Manages ALL memory locations and I/O.

4)  One disk format for ALL allows file sharing and communication.

5) Able to share files with Apple //e; IIc and IIGS ProDos systems.

6)  Easily updated without hurting existing compatibilities.

7)  Ability to rewrite software drivers instead of changing hardware.

8)  Will locate which drive a file is in for you.

9)  Error proof menu system.

10) Automatic date/time stamping of every file.

11) Any destruction of data requires confirmation.

12) Interrupt driven.

13) Device-independent I/O.

14) Stores information using all empty space.

15) Programs that request printing could continue during printing.

16) Powerful drivers for graphics, console, audio, printer and RS232.

17) Programs can run 20% faster by pressing Control-5 on keypad (no video).

18) Uses all available memory.

 

David Craig Comments: 

 

The Apple ///'s memory addressing was implemented in a very unique way. The ///'s brain was the 6502 microprocessor chip which could only address 64 KB of memory. But Apple added special circuitry to the /// so that this microprocessor could access up to 512 KB of memory. This was based on what is called "bank switching" which in effect fools the microprocessor into accessing different chunks of memory even when that memory is way beyond the normal 64 KB upper limit. The ///'s 64 KB memory was arranged into two sections with a middle section occupying 32 KB and the remainder (which itself was split) into the other 32 KB. The middle section could be replaced by up to 15 different sections or banks. This combination of 15 32 KB switched sections and one fixed section allowed the /// to have access to a maximum of 512 KB of memory (i.e. 512=32x(1+15)).  (On Three did produce a card that provided that amount.)

 

 

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Apple /// applications could instruct the ///'s hardware to use a specific section or bank in the variable memory area. Or, the application could use a special form of memory addressing called "extended addressing" which allowed the program to read or write a byte from any section or bank regardless of whether that section or bank was active. For example, a program could be running in bank 4 of memory and it could read byte number 1000 from bank 7 without doing any special "bank switching" operations. This "extended addressing" made the /// a very unique machine for its time.

 

As for the ///'s microprocessor clock speed, applications could control this. The speed could be set to either 1 MHz or 2 MHz. Normal /// operations were done with the clock running at 2 MHz so these operations would run as fast as possible. But when peripheral devices needed to be accessed, the application had to set the clock speed to 1 MHz. This was necessary since the ///'s peripheral input/output system was based on the Apple II computer's input/output system which ran at 1 MHz.

 

5) IS MY APPLE /// STILL USEFUL TODAY?

 

The Apple /// is now a collectors item. For its time, it was an excellent text-based computer with software that allowed it to do many basic (and some amazing) computing chores. It still has one of the best keyboards ever made for a computer. It can do basic word processing, spread sheet work, some graphics and even email on the Internet. For collectors, it is still a fun machine to have in a collection. Some still use them and WAP, for instance, continues to use a /// to support its PD library. In fact, users all over the world continue to buy disks, so someone is still turning our SARA on occasionally. Look to eBay or other auction site for sellers. They are out there. In fact, you can still find new software in shrinkwrap if you look! Amazingly, there are folks still writing drivers for such things as the Apple II CFIDE card (see below) and even Profile emulators.

 

6) WHAT OTHER HARDWARE/SOFTWARE DO I NEED TO MAKE MY /// A

COMPLETE SYSTEM?

 

a)      A second 5.25 inch disk drive.   It speeds up your work considerably, makes it easier to load and save data, etc. The /// can also use the: 1.4 MB Apple II Superdrive and 800k Unidisk (using Apple // interface cards and On Three drivers) and many hard disks (Profiles and SCSI). On Three sold a Universal SCSI driver from On Three in 1996 that, with the proper interface card, gave /// users access to the Syquest EZ Drive and just about all SCSI-based hard drives (one notable exception is the Iomega ZIP Drive). Pascal programmers should use a Profile or 4 disk drives.

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b)     System Utilities disk.  This program lets you copy files, format disks and configure your SOS.Driver file (WAP PD disk 3UTL-02).

 

c)      /// EZ Pieces. This is an excellent integrated software program that is easy to learn and use.  Its files are also compatible with the Apple // version called AppleWorks. (3APL-07)

 

d)     Printer.  The kind is up to you within certain limits.  You can run a printer off of the RS232 port in the back of the /// or by using a Serial or Parallel card you plug into one of the four slots internally.  To connect your serial printer to the /// you will need what is called a Null-Modem cable.  Local computer dealers and national chains like Radio Shack used to sell them. These days youÕll need to check with your local user group or a company like Sun Remarketing that still sells Apple II parts. Ebay or other online reseller is also a viable source of older serial or parallel printers.

 

You will also need specific device drivers you have to install in your SOS.DRIVER file using System Utilities. WAP has a disk full of /// drivers (3SYS-07). The /// can print to laserprinters (with serial ports) as well as dot matrix printers, but does not have access to inkjet printers (no drivers!).

 

e)      A surge protector to prevent electrical surges from destroying your machine.

f)       Dust cover to help keep things clean.

 

 

7) WHAT'S THIS ABOUT "SOS"?

 

As mentioned earlier, the Apple /// uses an operating system called SOS, or Sophisticated Operating System.  It is entirely ram-based.  That means every time you load an application, it loads the operating system as well.  You will find three files on all program disks: SOS.Kernel; SOS.Interp and SOS.Driver. The KERNEL is the operating system itself.  You want to make sure you have the latest version: 1.3. You can tell what version you have when you boot up. You will see a message that tells you the version along with the Apple copyright. You can get an auto-upgrade disk from WAP Ð ask for disk 3SYS-01. Check AppleÕs SOS data sheet from March 1982 for a good overview of the OS Ð titled Apple /// Sophisticated Operating System.

 

 

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The INTERP file is the language the program uses or it may be the program itself.  Applewriter, Basic and Pascal are examples of SOS.Interp files you will find. Finally, the DRIVER file (SOS.Driver) contains the drivers that enable the /// to talk with your printer, disk drives, modem and hard disk properly.  At the minimum you will need the console driver, called ".Console" and you might find others: ".Printer" to drive your printer; ".RS232" operates the RS232 port or a serial card for telecommunications; ".Audio" lets your /// beep and play music to you; ".Grafix" is the

graphics driver. There are many more.  You install these using the System Configuration Program on the System Utilities disk. In most instances, you want to make sure you have the 1.3 versions of the drivers installed (WAP /// SIG SOS Drivers PD disk: 3SYS-07)

 

              There were four total versions of SOS:

 

1.0              - October, 1980