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Beneath Apple Manor

A Dungeons-and-Dragons-style adventure game by Don Worth from Software Factory. Three-part structure best on 32K Apple with Disk II; can run in 16K from cassette but requires reloading a maze-drawing ML program. The August 1979 issue carries Nicholas B. Cirillo's patch enabling save-and-resume game state (lines 16–155 in the main program, plus 20530–20580 in BAM1, writing to a BAMUTILITY<NAME> file).

A cult game in early Apple gaming. Cirillo's family experience: his son and neighborhood boys became so obsessed that "Parents of other boys were having to come over and almost physically remove their sons from the keyboard."

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